Inscrit le: 17 Mai 2018
|Posté le: Sam 19 Mai - 16:43 (2018) Sujet du message: Issues with application focus (unreal vs TD) in fulldome
I posted this on the facebook page a while ago,and my pesonal investigations is not getting me anywhere closer to a solution. (ive even tried GPU affinity and bringing seperate cards into play).I use a cubemap camera system to take content from the unreal games engine into TD (6 spout feeds). We use TD to combine the cubes into a fisheye for dome projection.Normally, when using TD we are easily hitting 60 fps on all projects - the computer is a beast (P6000 (or a 1080), ssd's, i7 (also used an xeon), 32gb ram).
I didn't find the right solution from the Internet.
Creative production studio